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Post Processing Shaders

This is a series of lighting/rendering examples I've made while learning how to use post process shaders. All of these are unedited screen shots from Unreal Engine and out of them are done using only a couple of shaders I built that I've pushed to be able to achieve lots of styles.

See breakdown below for more information on how this was done

See breakdown below for more information on how this was done

Post Process Shader breakdown to the outrun image

Post Process Shader breakdown to the outrun image

This was made using a material instance of the screen tone shader from the outrun post process shader breakdown.

This was made using a material instance of the screen tone shader from the outrun post process shader breakdown.

This was made using a material instance of the screen tone shader from the outrun post process shader.

This was made using a material instance of the screen tone shader from the outrun post process shader.

This was made using a material instance of the screen tone shader from the outrun post process shader.

This was made using a material instance of the screen tone shader from the outrun post process shader.