Mina is the main character for a solo animated short I made at school. The final short can be found here: http://cameronalistair.tumblr.com/post/143502073799/animation-final-projects-350-spring-2016-here
Mina was modeled and rigged in Maya first and the Hi Poly was created in zBrush using the low poly. The Textures were made using a combination of Polypainting in zBrush, Substance Designer for base materials and baking, and Substance Painter for putting everything together. The turnaround was rendered using Unreal Engine 4.