Female Base Mesh

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Turnaround

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Cameron craig prjdoc basemesh software

This project was for me to focus on anatomy and getting a person to have nice skin, hair, and eyes in engine. I also will be using this as the base for the next character I make to save time on skinning, rigging, and topology.
I used the skin, hair and eye shaders from Epic's Realistic Face project and adjusted them to fit this character, I made and baked the hair cards in ZBrush using fiber mesh.
The shots in the room are rendered in this project by Epic Games: https://docs.unrealengine.com/latest/INT/Resources/Showcases/RealisticRendering/