Manga Scene

Cameron craig render 02
Cameron craig render 01
Cameron craig screen shot 2018 09 09 at 3 34 28 pm

This Post Process shader makes the cel shading work and applies a screen tone to the different values.

Cameron craig screen shot 2018 09 09 at 3 34 40 pm

This material function is used the add a screen tone to the cel shading.

Cameron craig screen shot 2018 09 09 at 3 34 53 pm

This material function helps break things down for applying the cel shading, it's what determines the threshold for each range of cel shading.

Cameron craig render 03

Green Screen effect for adjusting the character separate from the scene in post.

Cameron craig screen shot 2018 09 09 at 3 38 45 pm

This is the function used to cut out the characters using Custom Depth stencils.

I have been working on setting up a scene in UE4 to look like a drawing from a Manga, the main experimentation I've done so far is setting up the cel shading with a Screen Tone applied using Post Process materials, isolating elements using Custom Depth Stencils, and using Light Functions to add a hatching texture to the shadows.
All of this was done in Unreal Engine 4